Hey, as I dive deeper into my project I've been getting into harder and more complicated code that I'm not so familiar with. With this in mind, this is not for the simple minded.
What I'm interested in, is on keyhit(b) for example, to create a new camera, with a png I have as a mask over the screen. So basically, I have a camera that I use all the time, what I want is some example code or full code, for creating a new camera with a texture blocking out some of the view. Is this possible in B3D?
For my next question it gets slightly harder. Again it deals with creating a new camera, but on collision with an entity AND keyhit(f). It's a stationary gun, and as you collide with it's collision and press f then it puts you in control of the weapon, which, basically I will have the camera viewing from the back of it, nothing special.
I can do most of all the positioning and everything of the cameras and entities and all that, what I need help on is the commands or variables for setting up these new cameras. To be honest, I have no idea how to even start these out. I'm going to need complete help and patience.
On a side note, the basic framework for my cameras, collisions, and other stuff along those lines follow WolRon's FPS code found here:
http://home.cmit.net/rwolbeck/programmingtutorial/
I can pretty much follow anything that gets added here, as I refer back to it quite often.
Thanks,
Chad
What I'm interested in, is on keyhit(b) for example, to create a new camera, with a png I have as a mask over the screen. So basically, I have a camera that I use all the time, what I want is some example code or full code, for creating a new camera with a texture blocking out some of the view. Is this possible in B3D?
For my next question it gets slightly harder. Again it deals with creating a new camera, but on collision with an entity AND keyhit(f). It's a stationary gun, and as you collide with it's collision and press f then it puts you in control of the weapon, which, basically I will have the camera viewing from the back of it, nothing special.
I can do most of all the positioning and everything of the cameras and entities and all that, what I need help on is the commands or variables for setting up these new cameras. To be honest, I have no idea how to even start these out. I'm going to need complete help and patience.
On a side note, the basic framework for my cameras, collisions, and other stuff along those lines follow WolRon's FPS code found here:
http://home.cmit.net/rwolbeck/programmingtutorial/
I can pretty much follow anything that gets added here, as I refer back to it quite often.
Thanks,
Chad