Hi
I searched through the Archives and posts on the forum but I can find what I looking for. Has anybody got any pointers on where I might find some algorithms to calculate some byte based normal, tangent and bitangent (binormal) values. I need it for a converter that is being written for Medieval Total war2, to convert their mesh files to and from MS3D.
I tried Google but I could not find much there either.
Thanks for any help
Cheers
GrumpyOldMan
I searched through the Archives and posts on the forum but I can find what I looking for. Has anybody got any pointers on where I might find some algorithms to calculate some byte based normal, tangent and bitangent (binormal) values. I need it for a converter that is being written for Medieval Total war2, to convert their mesh files to and from MS3D.
I tried Google but I could not find much there either.
Thanks for any help
Cheers
GrumpyOldMan