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I want to contract one or possibly more programmers to write plugins for 3D World Studio 6. We will start with mesh import plugins for formats like .x, .3ds, and Collada, and eventually implement exported formats. Plugins can be written in C/C++ or BlitzMax, unless a well-established C/C++ template is available. Additionally, I am looking for knowledgable individuals who can create simple export plugins for 3ds max and Maya.

If interested, please email support at leadwerks dot com.

Anybody interested? Personally, I think it is an exciting project and there has been a lot of attention on this recently.

Leadworks - not interested in XSI export plug ins? I'm not offering to make one - just curious as to why only 3ds Max and Maya export plugins would be required.