hey, new question involving the rotating of an entity. What I want, is to push a button and my entity to get moving and rotate with a push of a button, and not have to hold the button down while it's moving or turning. I've created 2 functions for this, however neither of them work, could you take a look and see what I'm doing wrong?
should I put the keydowns in the main loop with the rest of my keyhits and keydowns? Should i move somethings around or not use functions at all?
Thanks,
Chad
should I put the keydowns in the main loop with the rest of my keyhits and keydowns? Should i move somethings around or not use functions at all?
Thanks,
Chad
; Vehicle controlls Function StearSub() ;Turn sub If KeyDown(27) ty#=ty#+2.1 ; Turn right Else If KeyDown(26) ty#=ty#-2.1 ; Turn left Else If KeyDown(40) ty#=0 ; Rudder midship End If ty#=ty#+1 RotateEntity conn,tx,ty,tz TurnEntity conn,tx,1,tz ; End Function ; Function to move the vehicle Function MoveSub() MoveEntity conn,mx,my,mz TurnEntity conn,tx,ty,tz End Function