This program generates an MAV, on the EntityAlpha command:
Not a big deal, but should be fixed, at least to ignore alpha values on mirrors...
Graphics3D 640,480,0,2 camera=CreateCamera() mirror=CreateMirror() EntityAlpha mirror, 0.5 While Not KeyHit(1) UpdateWorld RenderWorld Flip Wend End
Not a big deal, but should be fixed, at least to ignore alpha values on mirrors...