Hi,
I've done a texture packer and collision-shape editor for my engine I'd like to share. It's main purpose is to create a imagestrip from a bunch of single images. There's also a polygon-editor integrated to define collision-shapes for each frame and an animation-editor to define animation-properties.
Though Texpack is designed to be used with my own engine, you can easily use the generated imagestrip and the exported polygon/animation-data - they export to plain xml.
Download TexPack (Win32 only atm)
Some screenshots:
(Main screen)

(Polygon-Editor)

Feel free to report any bugs or featurerequests. But remember that this is a personal tool, so I'll only add features if I like them and can use it for my own engine.
Jake
I've done a texture packer and collision-shape editor for my engine I'd like to share. It's main purpose is to create a imagestrip from a bunch of single images. There's also a polygon-editor integrated to define collision-shapes for each frame and an animation-editor to define animation-properties.
Though Texpack is designed to be used with my own engine, you can easily use the generated imagestrip and the exported polygon/animation-data - they export to plain xml.
Download TexPack (Win32 only atm)
Some screenshots:
(Main screen)

(Polygon-Editor)

Feel free to report any bugs or featurerequests. But remember that this is a personal tool, so I'll only add features if I like them and can use it for my own engine.
Jake