LawMaker engine for $150

Miscellaneous Forums/General Discussion/LawMaker engine for $150

Better get it fast if you have considered.



Link:
http://www.darkroomstudios.com/component/page,shop.product_details/flypage,/product_id,33/category_id,6/option,com_virtuemart/Itemid,1/

And still $1500 if you actually intend to sell anything you make?

..I use to check over it quite some time ago..its nice, but what reject me is fact that I have to use their tools as a main modelling toolset with importing of prefabs, what I find as a quite frustrating becouse I really dont like modelling within their editor and rather than that I find it as a nice piece of software..

This engine sucks. Compared with C4 engine or Torque Game Engine Advanced the price is way too high. Also if I want to spend $1500 on game engine technology I get myself an Unity Pro license...

$1500 isn't much, it just depends on what your doing with it and what kind of developer you are. Too much for a hobbyist but not for established professional indies.

The engine generaly offers better features than the above mentioned engines. And it has had a commercial half decent commercial game developed with it within the last couple of years rather than 6/7 years ago.

Mmm, they've added a couple of new media packs.

I think their media packs are reasonably priced for UK people (or anyone who has a currency strong against the dollar).

Bah...just wait for the BMax 3d module. It'll be much better (snickers.....)

I would never swap my Unity license against Lawmaker. Wait till V2 of Unity will be released this year if you miss any feature in the current release... :O)

too many engines have severe constraints on how you use them. One of the things we liked about B3D was that you had quite a lot of freedom outside of rendering which was somewhat limited.

I personaly think ogre3d is the best bang for buck and has been having a lot of commercial success. Looking forward to a decent ogre module for Bmax becoming avaliable giving you the best of both worlds.

I also still would enjoy and buy a serious crossplatform 3d engine for blitzmax for certain projects but what i miss in such a solution is a enhanced workflow for development.

Unity isn't just a graphics engine or a bunch of engines with an editor on top, it's a gameengine where the different components are connected with each other quite well and so things are easier to accomplish than in other compareable products. There are quite some elegant solutions for different problems you otherwise run into in other products. Unity isn't perfect yet and there are also things which are missing and a lot of them will be addressed in V2. Another major point is that there is serious development behind and a communication between developer and users exists.

By the way you can meet them at the GDC07 if you are around there...

Actually, the Unity thing does look very exciting. I remember someone posting a game demo of this but it was a sort of java type game - very impressive FPS sort of thing, but it ran in a browser.

I shall investigate this Unity further - I think it may be terribly exciting.

does Unity have a fully functioning windows version yet. I checked it out a few times over the years, but am not interested in the Mac at all.

The IDE is OSX only at the moment and will be for some further time but you can export to WIN (w2k, xp, vista standalone and browser (IE, Firefox,...)). All are aware that this is a downside for many but they've choosen to add cool and missing features first in order to get a more complete product instead of offering a incomplete solution for two systems which does make sense in my opinion.

I think Unity should stay OSX exclusive forever. I have just started out programming OSX with XCode (Objective-C) and it's so much easier to develop than Windows...
Plus: if you can afford $1500 for a license to deploy your games to Windows you'll also have the money to get a Mac.

I disagree. There are a lot of developers also on windows who are very good and all would benefit if some of them would use the tool (quality feedback, more released projects which make the tool more known to clients and other developers, more flexibility and so being able to use the tool on more than one system, ...). The workflow for a single person most of the time is better if you can stay on one computer instead of maybe beeing forced to work via network on two computers due to some tools you might use on windows. Generally i'm just not fond of beeing tied to a specific platform.

Well - the thread started about the LawMaker engine. It has been discussed on the TV3D forums: http://www.truevision3d.com/phpBB2/viewtopic.php?t=13812&sid=16d501a8bbc3016852d1d1f0bfdaf54f

Scroll down to the latter posts. Some very positive comments there.