Incbin with loadmesh()

BlitzMax Modules Forums/MiniB3D/Incbin with loadmesh()

Any ideas why this doesn't work, is it not implemented yet or what? The result is just a cube instead of the b3d model.

Incbin "untitled.b3d"
Local dude=LoadMesh("incbin::untitled.b3d")


Not yet implemented. Tried it myself a couple of weeks ago and got the cubes too.

Is this fixed yet?

no not yet but I'm working on it, besides a lot of other things.

Will this be fixed soon?

Yes. But it depends on your definition of "soon". Within a couple of months I bet.

Not in a couple of month ;)
I have delayed my version again now and I'm proud to announce that the next version will have incbin support. I've got it already working but I have to fix some issues here and there.
So I hope with a new release next week.

cheers klepto2

Within a couple

Ha! I said within, so I was, at least a little, right! :D