Mipmaps failed with Texture-Flag 256

Blitz3D Forums/Blitz3D Bug Reports/Mipmaps failed with Texture-Flag 256

I´ve tested this on various Computers with different G-Cards and drivers.
If you set flag 256 ( store in Vram), Mipmaps does not work.
LoadTexture "test.bmp",1+8 works correct
LoadTexture "test.bmp",1+8+256 works not correct

Any ideas? Is this Blitz or the drivers/G-cards?

Shodan

From memory mip maps are not supported with texture flag 256.

This is one reason why flag 256 makes writing to the texturebuffer much faster: mipmaps don't have to be updated.

You can't have both.

try to use dds... they are stored in vram and you have the option to enable mipmap.

dxtbmp : http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm

cheers, chi

Unfort. dds textures TextureBuffer is always zero.

Now i know something more about mipmaps and Vram.

Thanks folks :-)


Shodan