When you want to load a Cubic environment Map using LoadTexture(texturefile$,128) it always returns a 0 for texture handle!!
Even though GfxDriverCaps3D() returns 110 - suggesting it should work.
This can't be right, can it?! Also, where can I find a bit more explanation on when/how to use cubic environment maps. I can guess the difference with a spherical environment map, but some practical use/example would help!
-Danny.
WindowsXP MCE SP2, NVidia GeForce go7600, 1Gb ram, T5500 (duo core 1.66Ghz centrino proc), Blitz 1.98
Even though GfxDriverCaps3D() returns 110 - suggesting it should work.
This can't be right, can it?! Also, where can I find a bit more explanation on when/how to use cubic environment maps. I can guess the difference with a spherical environment map, but some practical use/example would help!
-Danny.
WindowsXP MCE SP2, NVidia GeForce go7600, 1Gb ram, T5500 (duo core 1.66Ghz centrino proc), Blitz 1.98