Keeping materials intact

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What is the best way to export a model so that it retains all its material information. I'm working on some stuff using Diffuse Falloff materials, and every time I load the model into Blitz it comes up blank. I've tried using .3ds and .x.

Diffuse maps should work. Make sure the texture is in the same directory as the 3ds mesh.

Maybe I am setting this up wrong to begin with. I'm simply making a material in 3dsmax that doesn't call any external files. Do I need to save that material out to a file?

There are a few material properties that should be supported by all formats (3ds,x,b3d): color, shininess etc. Tho, I'm not a 3dsmax expert. Probably better ask in the content creation tools section.

I'll give that a shot. But I am also having problems with loading .b3d files. Using LoadMesh causes an entity not found error whenever I call a .b3d file.

What tool used to export the B3D files? (Also make sure to use the latest Blitz3D version)

I'm using a file from a tutorial. So I didn't export it. And yeah, running newest version.