Hi All,
We're having a problem getting KeyHit(), Keydown() etc to work outside of Graphics() and MaxGUI. Our wrapper is spawning its own window and we'd like to be able to pipe keydown() and polledinput in general to work with it.
So far the wrapper will work with MaxGUI or in its own window. PolledInput works on the GUI canvas but of course does not in a spawned window.
We need to provide this functionality.
Any ideas on where to start? Inserting the events using PostEvent don't seem to do much!
OK, again, so the simple question is, how do I get polledinput() and Keydown() etc functions working in a non-Graphics and non-MaxGUI window?
Any tips and code would be helpful!
Thanks!
We're having a problem getting KeyHit(), Keydown() etc to work outside of Graphics() and MaxGUI. Our wrapper is spawning its own window and we'd like to be able to pipe keydown() and polledinput in general to work with it.
So far the wrapper will work with MaxGUI or in its own window. PolledInput works on the GUI canvas but of course does not in a spawned window.
We need to provide this functionality.
Any ideas on where to start? Inserting the events using PostEvent don't seem to do much!
OK, again, so the simple question is, how do I get polledinput() and Keydown() etc functions working in a non-Graphics and non-MaxGUI window?
Any tips and code would be helpful!
Thanks!