As a spare-time project, I'm tinkering with ideas for an RTS, and I was wondering how best to structure the netcode.
Should I have each client send every order their player gives back to the server, and have the server redistribute that back out to the other clients? That sounds like it could get pretty hairy once the orders start flying.
Any thoughts?
Should I have each client send every order their player gives back to the server, and have the server redistribute that back out to the other clients? That sounds like it could get pretty hairy once the orders start flying.
Any thoughts?