Testing a Wc3:FT map

Miscellaneous Forums/General Discussion/Testing a Wc3:FT map

www.dampes8n.com/LBI_Chapter_1.w3x

I'm doing a few Wc3 maps for my portfolio. Why? Cause they are quick, easy, demonstrate level design skills, balancing and lots of other aspects of the craft.

I'm also doing NwN2 and Oblivion mods.

I need some testing on this. I don't want to give out any details because I want to see how people deal with the maps without knowing anything about them first.

Tell me what you like, dislike, and mainly errors.

Tell me what you would like to see added or removed.

Just give me all the input you can about the map.

I'm sure some of you still have copies of Wc3 and FT sitting about. I'd gladly do the same for anyone who helps me out. I'll owe anyone who digs out and installs wc3 specificly to test this a big favor.

Thanks a bunch.

I still play it *all* the time. I'll give it a go when I get some time( hopefully tommorrow, just peeking in right now )

I just bought a copy of Wc3 off ebay, I've been playing WoW the last few months and am wanting to play blizzards other games. (already played Diablo). I'm interested in doing map design also. I'll give your map a try after I've played some of the game.

Yeah well, it seemed great up until I started building a town. Why in the hell do 10 plooms keep spawning every 30 seconds or so??? And then after like 5 minutes they spawn every 5 seconds! I had 260 or so plooms! I couldn't build guys as my food was 275/42 or something, I couldn't see what I was doing cause my town was covered with a million tornadoes, and they couldn't even fight so after night elves killed my guys and I couldn't make anymore I died.... no offense but it needs a lot of work.

EDIT: I found out why all the plooms are being made. In your trigger Base, you create 5 plooms a do animations and stuff to create the initial base when someone enters the region build base. But you don't turn that trigger off, so everytime someone enters that region, 5 more plooms are made. So like when I walk over the region with 4 guys, 20 plooms are made, and eventually the pile of plooms gets so big that they extend into the region, so that makes even more plooms and so on. Need to fix that, to say the least.

hmm...

That is strange.. it doesn't do that for me at all.

I added in the turn off trigger. I can't imagine why it didn't break for me when I tested it... straaaange.

Uploaded the new version. This one shouldn't be broken...

You know... I must have fixed it but then lost the fix...

Fixed a few other very minor issues dealing with how things looked.

I really want some feedback on the opening scene.. How I might make it look better to you, personally. You can't pack in enough fire to make the ground disappear.. but I really wish I could get that effect.

Yeah otherwise looks good, will play the fixed version sometime soon.

Thanks a bunch. I owe you one.

Come on people. Some of you have to have Wc3. This is important.

You should try posting on some of the wc3 forums such as on battle.net, I'm sure everyone there owns wc3 =)

True... But they don't make games for a living/hobby. They make Wc3 maps.

I need some serious pro-type feedback.

I'm going to apply at Bethesda Softworks in the comming weeks. So my portfolio needs to have some top notch stuff in it.

Wouldn't those on the warcraft 3 forums also spend a lot of time playing maps and so have useful feedback?

I didn't say I wouldn't check on the Wc3 forums. But I still want designer feedback.

On the forums, they are likely to focus on things like. My new race, and how 'cool' things look. Not as much of the flow of the map and how well it works.