I'm just beginning with ODE, currently using DC's wrapper/samples release. In my scene there's some kind of pendulum that may be pushed. This works well so far, there's only one problem: The pendulum is swinging way too long time. What I needed was some kind of soft brake that would stop it earlier. Probably it has something to do with axial friction ?
The function is using ODE_dJointCreateBall() and ODE_dJointAttach to link the parts of the pendulum. How to make this stop swinging earlier?
Thanks.
The function is using ODE_dJointCreateBall() and ODE_dJointAttach to link the parts of the pendulum. How to make this stop swinging earlier?
Thanks.