I seem to be having problems freeing sound channels in 1.24? Once I reach 4092 allocated sound channels I can no longer allocate any additional channels.
The following code seems like it is being called:
Does anyone know if there is a bug?
Thanks
The following code seems like it is being called:
Local pTChannel:TChannel For pTChannel = EachIn g_TChannelList If (pTChannel.Playing() = False) 'Print "Removing" StopChannel(pTChannel) g_TChannelList.Remove(pTChannel) pTChannel = Null End If Next
Does anyone know if there is a bug?
Thanks