On the app that I am writing the game thinks that the mousex() and mousey() are a little lower and to the left of the actual cursor. This messes up all the in-game menus. Any Ideas on how to fix this?
Mouse Error
BlitzPlus Forums/BlitzPlus Programming/Mouse Error I never noticed this problem before, however I did have trouble using MouseXSpeed() on scaled windows.
If the app. runs fullscreen, maybe you could hide the cursor and draw your own cursor instead.
If the app. runs fullscreen, maybe you could hide the cursor and draw your own cursor instead.
I want it as a windowed game. Other codeing that I have done only works in a window.
The mousex() and mousey() are changed by the distance from the origin in the corner of my monitor. Is there a way to fix this, or should I program around it?
I figured out what I was doing wrong, don't post anymore.
OK, I won't... ^_^