hi!
i've just discovered irrlicht and blitzmax - great stuff!
i am completely new to this and could really use a little help. i am trying to create a product viz kind of thing, and i need to be able to click meshes and display info.
currently i am stuck on picking nodes, i am not sure what is the best way to do it, but was thinking of using mousepos with collisiondetection.
i've had a look at the collision example, but as far as i can understand, that checks for node collision with a sprite, i need to change that sprite collision to a mouse pointer collision
i think i need getposition, but i am not sure how to call this function(from irrlicht docs) in bMax:
what would the blitzMax syntax be?
i'm using gman's latest mods and bMax1.24, does anyone have any ideas?
i've just discovered irrlicht and blitzmax - great stuff!
i am completely new to this and could really use a little help. i am trying to create a product viz kind of thing, and i need to be able to click meshes and display info.
currently i am stuck on picking nodes, i am not sure what is the best way to do it, but was thinking of using mousepos with collisiondetection.
i've had a look at the collision example, but as far as i can understand, that checks for node collision with a sprite, i need to change that sprite collision to a mouse pointer collision
i think i need getposition, but i am not sure how to call this function(from irrlicht docs) in bMax:
'virtual core::position2d<s32> irr::gui::ICursorControl::getPosition ( )
what would the blitzMax syntax be?
i'm using gman's latest mods and bMax1.24, does anyone have any ideas?