Hello all,
I'm hoping someone who uses XSI (or any 3d editing package which allows you to bake textures into an object) to give me some helpful advice.
I've been playing around with making interior scenes, rooms, corridors and the like. Thinking that it would be really easy way to texture them I texture my object using lots of procedural maps to get the look I want when it is rendered with appropriate light sources before proceeding to rendermap (bake) the textures into the object.
The problem I am having is that on geometry such as a corner section of a corridor the rendermapped texture is often wrong - it may be skewed out of position, appear all black in parts or have other awful flaws. I've tried various settings and they do not help so far.
Am I going about this the wrong way? If so - what is the appropriate way for texturing such geometry for real time usage. Rendermap seems to work on objects which are less convoluted it doesn't seem to like curve tubular shapes.
Side Issue: I'm yet to find any books in bookshops in Australia directly related to XSI:Softimage they're all Maya, Lightwave and 3dsMAX.
Thanks,
Matty
I'm hoping someone who uses XSI (or any 3d editing package which allows you to bake textures into an object) to give me some helpful advice.
I've been playing around with making interior scenes, rooms, corridors and the like. Thinking that it would be really easy way to texture them I texture my object using lots of procedural maps to get the look I want when it is rendered with appropriate light sources before proceeding to rendermap (bake) the textures into the object.
The problem I am having is that on geometry such as a corner section of a corridor the rendermapped texture is often wrong - it may be skewed out of position, appear all black in parts or have other awful flaws. I've tried various settings and they do not help so far.
Am I going about this the wrong way? If so - what is the appropriate way for texturing such geometry for real time usage. Rendermap seems to work on objects which are less convoluted it doesn't seem to like curve tubular shapes.
Side Issue: I'm yet to find any books in bookshops in Australia directly related to XSI:Softimage they're all Maya, Lightwave and 3dsMAX.
Thanks,
Matty
