just another question:
try this code:
' >>>>
Graphics 640, 480, 16
While Not KeyDown(key_escape)
Cls
DrawText "GC "+GCMemAlloced(), 10, 10
Flip
Wend
' <<<<
why the alloced memory is increased and decreasing?
no object alloced!
thanks!
try this code:
' >>>>
Graphics 640, 480, 16
While Not KeyDown(key_escape)
Cls
DrawText "GC "+GCMemAlloced(), 10, 10
Flip
Wend
' <<<<
why the alloced memory is increased and decreasing?
no object alloced!
thanks!