The Devs at TV3D have updated all the other available dll's except the GCC/MinGW version.
In fact, they haven't. They haven't fixed any version. It works as well with BMax as with any other language. Which is not very well.
I've advised anyone using TV to go back to the Nov version. Anyone who buys TV can get the Nov version as Amon already said.
EDIT: To be fair to the TV developers, they never intended to have a BlitzMax version, and they can't make TV work with BlitzMax themselves, they rely on others ( me ) to do it.
My wrapper works well. It's not perfect, there may still be bugs, but I use huge chunks of the TV API in my game and have no problems, so the wrapper is pretty good. I don't say that as a boast, it's just a fact that I needed this wrapper to be good in order to make a game, so anyone who uses it benefits from my strict requirement.
The shader bug has ( for whatever reason ) affected me worse than most people. The workaround which works for many doesn't work for me. So I can't rebuild the module for the latest version because I can't test anything to make sure it works. So although I am pretty peeved that they haven't released a fix, I do have some sympathy with them because it's not a pressing matter for everyone.