I've been writing a 2d in 3d landscape creator with the help of Fredborgs polygon tesselate function in the archives.
Once the mesh is tessalated I use a welding function to ensure there are no unwelded verts.
In this image you can see the background slightly which is quite annoying - see thin line from left to right. A similar thing happens sometimes if you addmesh two cubes - a seam sometimes appears.
Has anyone experienced this or know of a solution to prevent it. I'm pretty sure it isn't a driver issue as I've not updated these for years but open to suggestions.
Cheers
Stevie
Once the mesh is tessalated I use a welding function to ensure there are no unwelded verts.
In this image you can see the background slightly which is quite annoying - see thin line from left to right. A similar thing happens sometimes if you addmesh two cubes - a seam sometimes appears.
Has anyone experienced this or know of a solution to prevent it. I'm pretty sure it isn't a driver issue as I've not updated these for years but open to suggestions.
Cheers
Stevie
