We are developing a game using MaxGUI and GameNet. Whenever a user does certain things with the GUI, the application temporarily halts execution until that certain thing is done. One example is opening a drop down list.
The problem is that we lose the GameNet connection during this time.
In Windows this also happens just by dragging the window, which is not the case in OS X.
We have a feeling that this is an OS specific thing, and not really a BlitzMax thing.
Any help would be greatly appreciated.
The problem is that we lose the GameNet connection during this time.
In Windows this also happens just by dragging the window, which is not the case in OS X.
We have a feeling that this is an OS specific thing, and not really a BlitzMax thing.
Any help would be greatly appreciated.