i'm trying to set a camera with opengl...but with or without the gl commands it produces the same view. is there anything i have to do that's special?
how do i use opengl w/minib3d to set the camera?
BlitzMax Modules Forums/MiniB3D/how do i use opengl w/minib3d to set the camera? off the top of my head, cam.update() followed by your opengl calls should do the trick.
says method update() not found?