I had a look at the Nehe Tutorial 22 where a bump demo was showed. Now I'm not sure if this would also work in a purerly no light environment, only having a lightmap and ambiant lightning?
Another question, is it possible to integrate this in a MiNiB3D environment or could only this be added separately as opengl command on top or wouldn't this be possible at all?
What about a specular map? Same as above?
Another question, is it possible to integrate this in a MiNiB3D environment or could only this be added separately as opengl command on top or wouldn't this be possible at all?
What about a specular map? Same as above?