Mixing MiniB3D with OpenGL

BlitzMax Modules Forums/MiniB3D/Mixing MiniB3D with OpenGL

I was wondering if it is possible to mix MiniB3D with OpenGL commands, but not in the MiniB3D sources, instead in my code only?

yes

sure

MiniB3D is OpenGL, so any OGL commands you call are just like calling MiniB3D's commands. (Albeit a bit less friendly :b)

still waiting for the architectural job. I proposed a walkthrough instead of the normal render process for a 2 min movie. I just wanted to be sure, that if they really want bumpmapping I could add it at the end if I have enough time.

I'd say you're best bet would be to use klepto's extended version and and various shaders, with the budget from even a modest architectural project, you can probably afford a decent shader conversant artist...

yes, but the good thing(?) is that the hardware the architects have is often even older than mine, so no shaders needed. Bump and specularity would be the only thing I could imagine implementing. I wish I could start right away, but decisions take time, it would be such a nice projects :) Oh well, the longer they wait, the better MiniB3D is getting :)