Hello all,
Some of you may know the board game 'Space Hulk' - a now out of print tile based board game about squads of power armoured soldiers fighting in claustrophobic corridors against innumerable hordes of terrifying aliens.
Many people have attempted, including myself, to recreate the game on the PC with varying degrees of success. I've come to the conclusion, not sure how correct it is, that the reason it doesn't really work as a PC game in most cases is that the fun thing about the board game is not the game mechanics but rather the atmosphere. The problem with most PC versions is that they try to recreate the game from a top down perspective in an attempt to recreate the gameplay of the board game exactly, which I feel is not the game's main strength.
Anyway - I've always wanted to make this game, or a game like it, for the PC - but am not sure how it could translate into a fun PC game.
An example of a game I found to have great atmosphere but shallow gameplay would be Doom3 (there are probably plenty of others but I haven't played many games) - it is fun to play for a short while but gets tired rather quickly. Would Space Hulk work as a Doom3 mod? (Substitute any other FPS engine - Doom3 used as example)
I wonder if anyone has ideas how the atmosphere of the board game could be captured as a PC game - what style of play / viewpoint, what level of interaction the user should have with the game environment, whether it would work as multiplayer/singleplayer?
Is atmosphere alone enough to make a game fun?
Anyway enough of my ramblings, what do you think?
Some of you may know the board game 'Space Hulk' - a now out of print tile based board game about squads of power armoured soldiers fighting in claustrophobic corridors against innumerable hordes of terrifying aliens.
Many people have attempted, including myself, to recreate the game on the PC with varying degrees of success. I've come to the conclusion, not sure how correct it is, that the reason it doesn't really work as a PC game in most cases is that the fun thing about the board game is not the game mechanics but rather the atmosphere. The problem with most PC versions is that they try to recreate the game from a top down perspective in an attempt to recreate the gameplay of the board game exactly, which I feel is not the game's main strength.
Anyway - I've always wanted to make this game, or a game like it, for the PC - but am not sure how it could translate into a fun PC game.
An example of a game I found to have great atmosphere but shallow gameplay would be Doom3 (there are probably plenty of others but I haven't played many games) - it is fun to play for a short while but gets tired rather quickly. Would Space Hulk work as a Doom3 mod? (Substitute any other FPS engine - Doom3 used as example)
I wonder if anyone has ideas how the atmosphere of the board game could be captured as a PC game - what style of play / viewpoint, what level of interaction the user should have with the game environment, whether it would work as multiplayer/singleplayer?
Is atmosphere alone enough to make a game fun?
Anyway enough of my ramblings, what do you think?