Pre-announcement.
The next version of my igLoader product is nearing the end of testing and release will coincide with the launch of pjio.com (Phase 2).
There are tonnes of new features but most importantly igLoader is now free (yeah that's zero dollars) for personal and commercial use. A license is available to purchase if you want to unlock certain "other" features - more on that in the official release document.
Please register your interest by creating a Trial account on the igloader.com website, familiarise yourself with the software and sit tight :)
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UPDATE
Looks like V3.0 is going to be ready for release tomorrow afternoon, it all depends on how quickly my corporate customers can move some stuff around. I decided to release this ahead of pjio so that any horrible nasties can be ironed out first.
The V3.0 SDK will not be available to mid-next week as I've still got to document all the new features. So no free igL until then
Here's what we've now got :-
* Improved Sandbox - Works like Vista UAC with virtulisation.
* Vista compatibility
* JScript > igLoader > App > igLoader > JScript Scripting (Your app can fire JScript functions, fire ajax events and get data back - great for realtime highscore tables!)
* in-game ad capabities (show ads between levels etc)
* Improved branding tools - brand game assets post-production
* Support for 3rd party DRM wrappers (60 Minute trial web-game anyone?)
* More flexibile igL versioning, if the web page does not require the latest igLoader then you are not forced to download it.
* Free and Premium Licenses
The Free License has the following restrictions (feel free to rant, I can still change my mind). Basically you are getting the current version for free.
* Loading screen fixed to display "igLoader" and relevant adverts.
* No branding tools
* No post-launch streaming
* No advanced patching
* No scripting
* No internal messaging
Also working in Vista :
The next version of my igLoader product is nearing the end of testing and release will coincide with the launch of pjio.com (Phase 2).
There are tonnes of new features but most importantly igLoader is now free (yeah that's zero dollars) for personal and commercial use. A license is available to purchase if you want to unlock certain "other" features - more on that in the official release document.
Please register your interest by creating a Trial account on the igloader.com website, familiarise yourself with the software and sit tight :)
***********************************************************
UPDATE
Looks like V3.0 is going to be ready for release tomorrow afternoon, it all depends on how quickly my corporate customers can move some stuff around. I decided to release this ahead of pjio so that any horrible nasties can be ironed out first.
The V3.0 SDK will not be available to mid-next week as I've still got to document all the new features. So no free igL until then
Here's what we've now got :-
* Improved Sandbox - Works like Vista UAC with virtulisation.
* Vista compatibility
* JScript > igLoader > App > igLoader > JScript Scripting (Your app can fire JScript functions, fire ajax events and get data back - great for realtime highscore tables!)
* in-game ad capabities (show ads between levels etc)
* Improved branding tools - brand game assets post-production
* Support for 3rd party DRM wrappers (60 Minute trial web-game anyone?)
* More flexibile igL versioning, if the web page does not require the latest igLoader then you are not forced to download it.
* Free and Premium Licenses
The Free License has the following restrictions (feel free to rant, I can still change my mind). Basically you are getting the current version for free.
* Loading screen fixed to display "igLoader" and relevant adverts.
* No branding tools
* No post-launch streaming
* No advanced patching
* No scripting
* No internal messaging
Also working in Vista :