Hey guys/gals. As work continue on my 3d world editor, some people suggested a ditch the mode thing i had going on, where you had to click on the rotate mode to rotate, the move mode to move... etc... So, i came up with this gizmo thingy to handle it. The scaling is yet to be decided on.

The gizmo will match the cameras Y axis rotation, as the movement reflects the cameras orientation.
Anyone spot anything wrong with it? Just want to know before i write the code behind it :o)

The gizmo will match the cameras Y axis rotation, as the movement reflects the cameras orientation.
Anyone spot anything wrong with it? Just want to know before i write the code behind it :o)