img=CreateTexture(256,256) SetBuffer TextureBuffer(img) Color 255,0,0 Oval 0,0,256,256,1 Color 0,0,0 Oval 8,8,240,240,1 Flip SetBuffer BackBuffer() Color 0,255,0 sp=CreateSprite() EntityTexture sp,img
I have even tried setting the Texture Flag (on the img texture) to 2 but the sprite refuses to show transparency through the black background.
I really dont know what Im missing here!