Ignoring the visuals (it hurts!)
Hey! What's wrong with the visuals? That's some of my best artwork :)
Nice physics. Nice physics dont make a game, though. :)
Agreed. Hopefully I'll get the gameplay right as well though.
You cant jump while on the bridge, BTW.
That is a symptom of the physics. The jump is in fact just the blob puffing up for a split second to become solid. This means that when he's against an immovable object he'll jump. However when he's against a movable odject, like the bridge, they share the force. This is also compounded by the fact that he becomes soft again and this absorbs some of the force. To be honest I like the fact he reacts differently when on different surfaces.
I find the movement to be a bit on the slow side and the jumping is not really high enough.
Interestingly enough I originally had him moving faster and jumping higher. The final speed will be dictated by which direction I take the game in. If it's an out and out puzzler he'll be quite slow. If I go in a more platformy route he'll carry a lot more speed. What do others make of his speed?
I wouldn't know where to start coding such a thing!
I just started by making a 2D verlet physics module.