Looking at the 'saveanimmesh' function created (I think by Beaker)
I had an idea, Im not too sure if it will work:
My meshes are basically static and non-animated. They're spacecraft. The only children are pivots (not necessary to be saved with the mesh) and some decal-type sprites for logos or animated lights (The animations on the lights makes them blink etc)
Would it be possible to use the function to save the meshes and sprites, so instead of having to animate all the sprite decals, I simply keep the meshes animated?
Thsi would appear to be a faster and more efficient approach.
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I understand its possible to make such things in 3d modellers, but I am truly hopeless with such tools, so this is why I'm considering this approach.
Thoughts, comments, criticisms, laughs?
I had an idea, Im not too sure if it will work:
My meshes are basically static and non-animated. They're spacecraft. The only children are pivots (not necessary to be saved with the mesh) and some decal-type sprites for logos or animated lights (The animations on the lights makes them blink etc)
Would it be possible to use the function to save the meshes and sprites, so instead of having to animate all the sprite decals, I simply keep the meshes animated?
Thsi would appear to be a faster and more efficient approach.
-----------
I understand its possible to make such things in 3d modellers, but I am truly hopeless with such tools, so this is why I'm considering this approach.
Thoughts, comments, criticisms, laughs?