Hello, anyone who is sly with pointer(handles) and knows about animation and wants to help... well, it would be appreciated.
Basically my animation system is using types moving parts around, no mesh deformation etc.
EG.
Type animation
total_frames
frame%
Positionx,y,z
Rotationx,y,z
End type
So there are a lot of animations etc. This works out with the exception of the fact that I have to iterate through every frame of animation before I can pull out the object I want to reference data from. Is there a logical quick way to use pointers and assign animations to them?
Something similar to this?
DIM total_anims(1000)
Idle is anim[0] through anim[14]
Walking is anim[15] through anim[30]
Even with the info ive found in the code archives, I still seem to being having problems using pointers. Does anyone want to help me with my animation system, or at least point me in the right direction?
Thanks,
Scott
Basically my animation system is using types moving parts around, no mesh deformation etc.
EG.
Type animation
total_frames
frame%
Positionx,y,z
Rotationx,y,z
End type
So there are a lot of animations etc. This works out with the exception of the fact that I have to iterate through every frame of animation before I can pull out the object I want to reference data from. Is there a logical quick way to use pointers and assign animations to them?
Something similar to this?
DIM total_anims(1000)
Idle is anim[0] through anim[14]
Walking is anim[15] through anim[30]
Even with the info ive found in the code archives, I still seem to being having problems using pointers. Does anyone want to help me with my animation system, or at least point me in the right direction?
Thanks,
Scott