I'll play too...
1. What does your typical day involve?
Get woken up by the kids, shuffle around like a moron, take kids to school, eat something healthy and check emails and forums and blogs (quickly!), breathing and intention manifestation, then I start work which at the moment isn't making a game it's doing loads of little tasks which all add up to make passive income. I have a quick lunch and get straight back to it. Sometimes I have to go to town (5 mins away) to bank money or shop. I used to often work through until about 9pm then eat and then either carry on working until 1am or watch a DVD instead, but now I stop for a while and play games with the boys for a couple of hours before they go to bed, then I carry on. Sorry that was quite long...
2. What motivates you to make games?
Like FD other games, also money as now it's my job, also just coding and being creative is great fun, oh and also the people (some are really nice).
3. How do you start a game design? Where do you get your ideas?
Well this is an odd one for me as I've made four match-3s (the premise being to start with something simple that is a proven money-maker). However I play lots of other games, and then I make a huge list of ideas and talk to the other team members and then cherry pick the best ones and try my best to get them in the game before the deadline expires.
4. Are you always certain you can turn your ideas into a successful game?
No, but I'm positive and as I gain more experience I'm more certain. The next one will be massive, trust me...
5. Have you ever started a project and not completed it?
When I was teenager I never finished anything. More recently my Iron Fist game was my first BPlus project, after 6 months I shelved it and made a Tetris clone, Shroom Eater and then my match-3 games which are all finished games. I also messed around with an unfinished little shooter called Jewel of Orion, but that just for fun. Even though I have a couple of unfinished things, they are still playable as a whole, I don't like to release just tech demos with primative courier text-based interfaces.
6. What are the main worries or problems you face on a project?
Finishing on time. All of my projects have had time limits (3 due to a seasonal window). Managing other people (or being managed by other people) can be a worry or a joy. Technical issues were a big worry for Xmas Bonus (BlitzPlus), but once they were sorted Easter Bonus was more fun to make. Also I had lots of worrisome technical issues to deal when making my framework, but once they were resolved, making OZ and HB was fun. Other big worry is will you make back your money (if you've invested any) and will you pay for your time. Oh an will the forum members slate it, but taht doesn't bother me any more :-)
7. What do you see as your market, and how do you think this will change over the next few years?
Casual games at the moment. Expanding but also bigger players moving in. Fancy making retro games but it's a static market.
8. Where do you see yourself in 5/10/20 years time?
Rich and retired in a hot country. I'm serious. Anything creative that I do with games/music/Internet will be for fun not because I need the money.
9. What's your favourite colour?
gah, I find it hard to answer these sort of questions, but in the spirit of making a decision I'll choose blue (for serenity).
Thanks that was fun.