I'm finally coming in to the home straight with my game, Tank Universal.
But before release there's still a lot of hills to scale, one of which is getting some testing done by people with different systems and points of view.
I can release another demo (which I plan to do), but I also need the full programme tested.
So my question is, how does one go about this? And by 'go about it', I mean how do I get testers who;
If they have a gameplay or technical problem or suggestion, can write about it in a reasonably coherent fashion.
Will spend time trying to 'break' the game.
Will make reasonable suggestions rather than suggestions that would require a rewrite, such as 'I think the tank should be able to fly around and shoot things because that would be cool!'
Won't distribute it to everyone on the net.
GFK - how do you go about getting your releases tested?
But before release there's still a lot of hills to scale, one of which is getting some testing done by people with different systems and points of view.
I can release another demo (which I plan to do), but I also need the full programme tested.
So my question is, how does one go about this? And by 'go about it', I mean how do I get testers who;
If they have a gameplay or technical problem or suggestion, can write about it in a reasonably coherent fashion.
Will spend time trying to 'break' the game.
Will make reasonable suggestions rather than suggestions that would require a rewrite, such as 'I think the tank should be able to fly around and shoot things because that would be cool!'
Won't distribute it to everyone on the net.
GFK - how do you go about getting your releases tested?