Remember in Empire, where you couldnt stack any units at all. Well, that was done because of Memory reasons wasnt it? I mean it wasnt in the Game play design document was it?
So if you are making an TBS, (or even a RTS), nowadays could you get away with that? Or do you think that a Plane could be above an army (say), in the same map space. And concider if a battleship (or Even a troop Transport), tried to enter the square a submarine was, it would attack it. Even though it didnt know the sub was there. Would you say that this was down to specific game design, or hardware restrictions? And would it be more (Well better, even though thats gramaticly wrong), that you can only attack an invisable unit if you know its there?
And planes again. A Plane should be able to fly over your tanks, (and its tanks), but it cannot. Is this wrong, (in a modern game sence)?
Now, the sequal to Empire, just didnt have the same feel/game play. (I think I played it twice, then never again). Can anyone who remembers it, please say what was good/bad about it, and Better/worse than the original about it.
Thanks.
So if you are making an TBS, (or even a RTS), nowadays could you get away with that? Or do you think that a Plane could be above an army (say), in the same map space. And concider if a battleship (or Even a troop Transport), tried to enter the square a submarine was, it would attack it. Even though it didnt know the sub was there. Would you say that this was down to specific game design, or hardware restrictions? And would it be more (Well better, even though thats gramaticly wrong), that you can only attack an invisable unit if you know its there?
And planes again. A Plane should be able to fly over your tanks, (and its tanks), but it cannot. Is this wrong, (in a modern game sence)?
Now, the sequal to Empire, just didnt have the same feel/game play. (I think I played it twice, then never again). Can anyone who remembers it, please say what was good/bad about it, and Better/worse than the original about it.
Thanks.