After Wii users got used to their system...

Miscellaneous Forums/General Discussion/After Wii users got used to their system...

http://www.maxconsole.net/?mode=news&newsid=13945 :O)

Definitely funny :-)

(Would be cool if hitting those damned targets in tennis was that easy ^^)

the fan was an interesting idea he should get to work and build a robot that does it for him ;)

ha ha ha - well even when concentrating full on I find that last game to be hard to hit the target...

Lol very funny.

IPete2.

I really wonder how many people are actively playing and how many are just doing the slightest movements when playing with the Wii. Personally i enjoy throwing my arms through the air... :O)

hahah, i wonder if you really can just do slight wrist moment to fully play those Wii games...

aye, you can.

It's actually a lot easier to control with slight wrist action.

Yeah. I naturally did simple movements to play the demo of Twilight Princess at the store. People were looking at me funny like "Why aren't you swinging your arm like you have a sword?"

Cute video (I loved the fan). It reminds me of something from Chris Crawford on Game Design:

I once designed a little exercise for myself. I hung a motorcycle tire from a rope tied to the ceiling of a high garage. Halfway up the rope I also attached a heavy weight. This created a compound pendulum, whose mechanical properties are quite complicated[. When struck,] the tire appears to gyrate in wild and unpredictable ways. Then I drew a circle one meter in diameter on the floor directly underneath the pivot point of the rope. This was the field of play.

The goal of the game was to hit the tire with my sword as many times as possible, without stepping outside the circle or being touched by the tire. This required me to weave, duck, and turn to evade the tire when I couldn't hit it. Of course, hitting the tire set it off in new and more complicated gyrations. It was an excellent game and provided me with much all-body exercise.

Quite proud of my design, I showed it off to another designer. I explained the rules to him and handed him the sword. He stepped into the circle and began lightly tapping the tire with the sword. When I asked him what he was doing, he replied, "Winning the game."

My game designer friend's clever trick demonstrates a crucial factor in the enjoyment of challenge: It's easy to ruin a good challenge by exploiting loopholes in the rules. No matter how carefully you set up the challenge, somebody will think of a way to subvert your system.
[...]
This is a key element of challenge that is often misunderstood. The player's formal goal is to beat the system enclosing the challenge, but the player's ultimate goal is to overcome the challenge. Thus, even the cheater who finds a way to beat the rules without beating the challenge feels unsatisfied with the result.

I don't have a Wii so I can't address wildly swinging the controller, but I do prefer to jump about ungracefully on the dance mat when playing DDR even though I could certainly get higher scores using a hand controller. :)