Resizable windows

BlitzMax Forums/BlitzMax Programming/Resizable windows

Is there a way to create a resizable graphics window (without using MaxGUI, only the Max2D stuff)?
I don't see any options for Graphics objects being resizable and so forth, other than the ability to select a resolution at object creation time.

What I want to be able to do is grab a corner with my mouse, and have it change the window size and viewport, but the corners are non-interactive when I make a graphics object.

Am I missing something significant here?

bump

1. No.
2. Bumping is rude.

In regular BlitzMax without MaxGUI you only have a basic window, absolutely no optional features. You would have to do api calls to the operating system, to tap into the window object and change it.

Try this :

Const GWL_STYLE = -16

Const WS_SIZEBOX=$40000
Const SWP_FRAMECHANGED=$0020
Const SWP_HIDEWINDOW=$0080

Local old:Int=GetWindowLongA(win,GWL_STYLE)
Local newstyle:Int=old & WS_SIZEBOX
Local style:Int=SetWindowLongA(win,GWL_STYLE,newstyle)
SetWindowPos(win,HWND_TOP,100,100,640,480,SWP_FRAMECHANGED|SWP_HIDEWINDOW)
ShowWindow(win,1)


Untested, but I think that should work. I think I've included all the constants which BMax doesn't already set too, but correct me if I'm wrong.

...Or use the code I've provided in your icon thread (in MakeObject.zip)...
SetWindow(WS_MINIMIZEBOX | WS_SIZEBOX)

??