I'm trying to export a masked grass texture as DDS DXT3 or DXT5. Unfortunately, it seems I cannot use the an additional Alpha Channel (the PS dds export plugin says "too many channels"), so I have to use "unpainted areas" of the rgb channel as transparent parts. When I load the textures with the mask flag, the outlines are faded to white. I would rather like to define a color. I tried the plugins settings:
Fading MIP Maps...>Fade Color
but this didn't seem to fix the problem, but simply colored the entire mesh kind of. I also tried
Image Options > Border color (1 texel)
without success
Is there a way to make the contours fade to a color other than white? Any ideas?
EDIT: c'mon, can't be impossible?
Fading MIP Maps...>Fade Color
but this didn't seem to fix the problem, but simply colored the entire mesh kind of. I also tried
Image Options > Border color (1 texel)
without success
Is there a way to make the contours fade to a color other than white? Any ideas?
EDIT: c'mon, can't be impossible?