What happens if the PC it's running on isn't running the game fast enough to run the function every XX milliseconds?
Well then the thread title shouldnt be speed limiting.
Delta Time is obviously a better way to ensure stable graphics over a rangge of faster and slower computers. However the question was, in paraphrase, how can I make sure it doesnt run too fast.
In this case delta time grabs more time to draw tween frames, whereas my sudgestion would be giving the extra time back to the system.
PS. {Anyway to answer What would happen is that you would get a big backlog of posts on the post stack}
Edit: @Flame, yep sorry just looked, you can only add a hook for when Flip is about to occur