Ok, we established the safe tri limit for a surf was 33000 (does that mean 99000 verts unwelded????)
Whats the single mesh limit? i tried adding more than 2 surfaces with 20000 tris each and it renders blank after the third(the whole mesh that is!), but no mav.
Whats the single mesh limit? i tried adding more than 2 surfaces with 20000 tris each and it renders blank after the third(the whole mesh that is!), but no mav.
Graphics3D 640,480,0,2 cam=CreateCamera () MoveEntity cam,5,0,-10 m=CreateMesh() sn=10 SeedRnd MilliSecs () Dim surf(110) For a=1 To 20 surf(a)=CreateSurface (m) tris=0 Repeat v1=AddVertex (surf(a),Rnd(1)*a,Rnd(1),0) v2=AddVertex (surf(a),Rnd(1)*a,Rnd(1),0) v3=AddVertex (surf(a),Rnd(1)*a,Rnd(1),0) tri=AddTriangle(surf(a),v1,v2,v3) tris=tris+1 verts=verts+3 Until tris>10000 DebugLog CountVertices(surf(a)) RenderWorld Next DebugLog (a-1)+" "+verts WaitKey