Hi all,
I'm using BlitzMax 1.24 under Ubuntu Linux (2.16.1) and I cannot seem to get MiniB3D to compile when I include it in my main program file.
The include works as far as I can tell, but when BlitzMax is compiling it comes up with the following issue.
I've synced my modules and I've rebuilt my modules and documentation and it hurtles through fairly happily with all of that (it seems to have an issue with freesound.mod but I don't think that's related)
I've read of similar problems with OSX, but I can't seem to find any options for *fixing* it.
I can't tell if this is a problem with my system setup or an error with BlitzMax.
I have a horrible feeling it might be something to do with GCC, but I thought I'd post to see if anyone else had had a similar error and knew a way to solve it.
I'm using BlitzMax 1.24 under Ubuntu Linux (2.16.1) and I cannot seem to get MiniB3D to compile when I include it in my main program file.
The include works as far as I can tell, but when BlitzMax is compiling it comes up with the following issue.
Building myfirstbmax Compiling:MiniB3D.bmx flat assembler version 1.64 error: out of memory. Build Error: Failed to assemble /home/lem/BlitzMax/projects/.bmx/MiniB3D.bmx.debug.linux.x86.s
I've synced my modules and I've rebuilt my modules and documentation and it hurtles through fairly happily with all of that (it seems to have an issue with freesound.mod but I don't think that's related)
I've read of similar problems with OSX, but I can't seem to find any options for *fixing* it.
I can't tell if this is a problem with my system setup or an error with BlitzMax.
I have a horrible feeling it might be something to do with GCC, but I thought I'd post to see if anyone else had had a similar error and knew a way to solve it.