I just found this, which made a good read:
http://interviews.teamxbox.com/xbox/1695/Test-Drive-Unlimited-Car-Construction-Interview/p1/
though I do have to poke at this quote:
On the rendering side, we worked a lot on the body color Shaders (One year just for this one.) This is the most complicated shader in the game. Spectacular mapping/ Environmental mapping/ normal mapping/Color mapping. Hopefully our hard work and long hours on this particular aspect are obvious when you see the cars!
Um, sure! Well, the only reason I found this article was when looking to see if they fixed the fact the environmental mapping was backwards!!! And let me tell you, that looked UGLY in game. :)
http://interviews.teamxbox.com/xbox/1695/Test-Drive-Unlimited-Car-Construction-Interview/p1/
though I do have to poke at this quote:
On the rendering side, we worked a lot on the body color Shaders (One year just for this one.) This is the most complicated shader in the game. Spectacular mapping/ Environmental mapping/ normal mapping/Color mapping. Hopefully our hard work and long hours on this particular aspect are obvious when you see the cars!
Um, sure! Well, the only reason I found this article was when looking to see if they fixed the fact the environmental mapping was backwards!!! And let me tell you, that looked UGLY in game. :)