when I use this code to load a animated mesh:
the mesh animation doesn't go from frames 292 to 325, instead, all animation frames are shown. Any idea how to loop an animated mesh in a interval of frames, I thought it was using the ExtractAnimSeq, but it doesn't seem to work, or at last, it doesn't work the way I'm using it.
Local pers1:TMesh = LoadAnimMesh("data\pers1\dwarf1.b3d") Local ilde1:Int = ExtractAnimSeq(pers1, 292, 325) pers1.Animate(1,.1,ilde1)
the mesh animation doesn't go from frames 292 to 325, instead, all animation frames are shown. Any idea how to loop an animated mesh in a interval of frames, I thought it was using the ExtractAnimSeq, but it doesn't seem to work, or at last, it doesn't work the way I'm using it.