Is anyone here using FishEd as their map editor? I'm looking for some code that will show me how to load in and move about a map. This is a really good map editor but can't really do anything with it until I know how to do this.
You'd think that a map editor would generate the code for you that you need to implement the map. Isn't that obvious? Why would you build an editor that lets you create layers and parallax and maps and objects etc but that doesn't go any way toward helping you make it work from within your own program, other than to dump the data into a file?
Very, very few editors generate any code and assume that you can load binary files as long as the documentation is complete. I still need to get around to using it.
Very, very few editors generate any code and assume that you can load binary files
Hmmm, not sure about that. Mappy, TileStudio, World Artist, UME all have language specific (in this case Bmax) engines. I haven't got around to using it yet either though. It seemed to arrive, be bought and then was never really mentioned again.
Most of them are user contributed sources for the languages/engines that they work with. At least in terms of Mappy and the like. FishEd, I believe was made in BlitzPlus, so it makes sense that it has BP code.