Scenario: I load a mesh from file which has a texture(s)
Do the copymesh and copyentity functions make a new texture for the newly created mesh? or does it use the same texture on all of them?
regarding check over Availvidmem its same texture, but increased number of surfaces
Im not sure but,
Once a texture is in ram isnt it reused? Ie if i loadmesh 2 separate meshes that reference the same texturename() dont they share the same one?
if not, why not :P
I'm sure they do Dan. Same if you copyentity. No new VRAM is used either. It's always been a kind of vague area :o)
If they are copied entities, they all share the same texture, and any modifications you make to that texture, show on all copies.