Hey guys. I've been busy for a while, creating an editor for my game. But since it's going to be pretty multi-purpose, i decided why not let everyone use it. So, this is just a test to see what you guys think so far. It's going to be a fairly straight forward, yet functional editor.

DOWNLOAD - www.rosscrooks.pwp.blueyonder.co.uk/editor_exp.zip
CONTROLS:
HOLD LEFT control key + LEFT mouse button = Camera move X and Z axis
Hold LEFT control key + RIGHT mouse button = Camera move Y axis
You can load meshes via the load mesh icon at the top.
Click on mesh to select it
Holding LEFT SHIFT key whilst clicking to multiple select.
Clicking and dragging the AXIS gadget moves it. Again, left mouse button control X and Z axis. Right mouse button controls the Y axis.
You can choose a transform mode. Your best with GLOBAL. This dicates the way the entity moves. Not finished completely.
You can choose an editor mode. MOVE, ROTATE or SCALE
Once in these modes, again, the left mouse button controls X and Z axis's, and the right button controls the Y axis.
The purpose of the Axis Gadget: If you are rotating, for instance, multiple meshes, the gadget will centre itself between the meshes. But you can move it manually, by clicking and dragging it.
The gadget acts as the centre of rotation. Also acts as the centre of scaling.
I know them instructions are alot to read, but you need to know how to work it :o)
Please let me know how it handles.

DOWNLOAD - www.rosscrooks.pwp.blueyonder.co.uk/editor_exp.zip
CONTROLS:
HOLD LEFT control key + LEFT mouse button = Camera move X and Z axis
Hold LEFT control key + RIGHT mouse button = Camera move Y axis
You can load meshes via the load mesh icon at the top.
Click on mesh to select it
Holding LEFT SHIFT key whilst clicking to multiple select.
Clicking and dragging the AXIS gadget moves it. Again, left mouse button control X and Z axis. Right mouse button controls the Y axis.
You can choose a transform mode. Your best with GLOBAL. This dicates the way the entity moves. Not finished completely.
You can choose an editor mode. MOVE, ROTATE or SCALE
Once in these modes, again, the left mouse button controls X and Z axis's, and the right button controls the Y axis.
The purpose of the Axis Gadget: If you are rotating, for instance, multiple meshes, the gadget will centre itself between the meshes. But you can move it manually, by clicking and dragging it.
The gadget acts as the centre of rotation. Also acts as the centre of scaling.
I know them instructions are alot to read, but you need to know how to work it :o)
Please let me know how it handles.