I've already got a 2d framework going but have seriously considered making my little application in full 3d.
It's great to make freeware but I don't have money to purchase Blitz3d. Thanks for a great looking freeware product!
I have some questions however. I know that this system is based on Blitz3D and is not OOP. I've only ever programmed in OOP languages. Currnetly my game is a top down shooter with some rotated images to denote the direction the player is facing. My game is more than one screen large and I've use the setorigen(x,y) command to set the position of the screen within the game world. I assume I'd just use a camera and set it's x and y to the old origin's position. IS this how it would be done?
Also I've noticed that the example uses .b3d models or something to that effect. How do these differ from say .3ds files? It seems like they would need a special conversion software?
Really I just want cones facing the direction the object is moving and a 90 degree top down angle for the camera. I'm not really concerned about texyure mapping just plain lighted solids.
In my game I have a radar hud at the top of the screen, will a conversion to 3D still make this possible or is 2d drawing more complex/undoable?
Here is a 2D pic so you can see what I'm getting at...
It's great to make freeware but I don't have money to purchase Blitz3d. Thanks for a great looking freeware product!
I have some questions however. I know that this system is based on Blitz3D and is not OOP. I've only ever programmed in OOP languages. Currnetly my game is a top down shooter with some rotated images to denote the direction the player is facing. My game is more than one screen large and I've use the setorigen(x,y) command to set the position of the screen within the game world. I assume I'd just use a camera and set it's x and y to the old origin's position. IS this how it would be done?
Also I've noticed that the example uses .b3d models or something to that effect. How do these differ from say .3ds files? It seems like they would need a special conversion software?
Really I just want cones facing the direction the object is moving and a 90 degree top down angle for the camera. I'm not really concerned about texyure mapping just plain lighted solids.
In my game I have a radar hud at the top of the screen, will a conversion to 3D still make this possible or is 2d drawing more complex/undoable?
Here is a 2D pic so you can see what I'm getting at...