After playing countless hours of the Ace Combat games, I had a great idea. I loved the way your flight was documented in those missions and wanted to take some of that simplicity and make a game out of it. I also liked the idea of making an arena shmup. Also after playing some racing games, I found that I had begun to regard the computer controlled players as opponents and not just computer controlled AI. These opponents fought not only you but also each other. Really I want to encorperate the theme of the computer fighting itself and you into a game.I wanted to let the player steal points from computer players and conversly, let the computer steal from the player. This is done in the way to Sonic looses his rings when hit. When hit opponents will loose "glyphs". These glyphs will be free for any player to pick up once dropped or spawned.
Driving themes of this project:
1. Individuality for the player and opponents
2. Stealing and Backstabbing during gameplay
3. Fast pace with skill and reflex involved.

this should show the basic design (no shooting yet)
http://f.exoload.com/107/Air-Brawl-1.0.zip
Driving themes of this project:
1. Individuality for the player and opponents
2. Stealing and Backstabbing during gameplay
3. Fast pace with skill and reflex involved.

this should show the basic design (no shooting yet)
http://f.exoload.com/107/Air-Brawl-1.0.zip
