Hi Guys, Im trying to implement mass into my verlet/ragdoll editor, im OK with the code to simulate mass but what I am confused with is, do I spread the mass over the whole verlet cage or just assign it to the verlet that is anchored to the entity.
I've just read back through the above and I think I need to clarify :-
If I have a torso mesh, and a torso cage, which is made up of 5 verlets and 8 constraints, I attach the mesh to one of the verlets, now do I spread the mass of the torso between all 5 verlets or do I just assign it to the verlet that is attached to the mesh.
If you've dabbled with verlet physics you should hopefully understand what I mean.
I've just read back through the above and I think I need to clarify :-
If I have a torso mesh, and a torso cage, which is made up of 5 verlets and 8 constraints, I attach the mesh to one of the verlets, now do I spread the mass of the torso between all 5 verlets or do I just assign it to the verlet that is attached to the mesh.
If you've dabbled with verlet physics you should hopefully understand what I mean.